Features:
As in the original Need for Speed, the game features detailed specifications, history, and audio commentaries on each vehicle. The largest feature are several full motion video (FMV) segments for each of the cars, several of them being the professional produced videos for the concept vehicles. Additionally, each vehicle interior could be viewed through genuine photographs taken in a 360 degree panoramic view. This marks the last time such extravagant features are to be found in the Need for Speed series as future games render any material completely in 3D.Music:As does its predecessor, the section of music present in Need for Speed II consists of both instrumental "rock" and "techno" music. The music was composed, performed and produced by Alistair Hirst, Crispin Hands, Jeff van Dyck, Koko Productions, Robert Ridihalgh, Romolo Di Prisco and Saki Kaskas. The game's racing music are composed in a way that each two musical tracks are best played in specific racing tracks, using specific musical instruments and songs relative to the track's location alongside rock and techno musical instruments. The game also allows the player to enable what is known as "interactive music," which allows the game to play specific breaks when the player is driving along a specific portion of a racing track. The feature is also programmed to react to the player crashing, driving slowly, or leading from a pack of racers.
System Requirements:
Pentium 90 MHz16 MB RAM
4x CD-ROM
DirectX 3.0
10 MB free hard disk space
Screen Shots:
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